Igraverse is building the future of gaming through artificial intelligence, creating tools that help developers make games faster and smarter, give players real AI driven coaching, and unlock entirely new ways for games to be created and experienced.
MetaBuffed
MetaBuffed helps gamers reach their full potential through real gameplay analysis giving accurate AI coaching based on live online competition and evolving game metas.
TruePlay AI recreates real opponents playstyles through artificial intelligence, letting gamers train against lifelike versions of the players they face online to improve faster and smarter.
Dev Tools empower developers with AI systems that automate asset creation rigging logic building and testing to make game development faster smarter and more accessible.
Upload or stream first. Your analysis appears below in a clean report with time stamped callouts and meta tuned tips.
Drop your MP4 here
Or paste a link from YouTube or Twitch
Ask a Coach
You
How do I stop paint mashing in 2K
Coach
Bait with a half step then hold position. Force switches after three possessions and make them finish over hands. Stagger help from the weak side to kill the mash rhythm.
Analysis Feed
Preview key moments meta tips and momentum shifts.
TruePlay AI
Your second player powered by data. TruePlay learns your patterns mirrors common ranked styles and simulates exploit heavy tactics so you adapt for real competition.
How it helps you win
Reads timing spacing movement and stamina in real time. Recreates the styles you face online so practice feels like ladder matches not bot drills.
Pattern mirror
Builds sparring partners from live data and uploaded matches.
Exploit sim
Tests patch era cheese and counters so you learn answers fast.
Instant cues
On screen prompts and short voice notes for timing and spacing.
Developer Tools
Dev Tools give game creators AI systems that make development faster, smarter, and more efficient while opening the door to entirely new forms of gameplay and immersion, pushing the boundaries of what's possible and expanding how games are created and experienced like never before.
AI Asset Generator
Upload a sketch image or prompt and get a fully rendered rig ready 3D model with real time preview and export to Unity Unreal or Blender.
Auto Rigging and Motion Retargeting
Detects limbs builds a clean skeleton and applies motion data. Retarget movement between models seamlessly and preview before export.
Logic Composer
Type what you want and the system creates working logic trees you can edit visually. Export straight to your engine.
BugSmith Core
Frame by frame analysis finds animation texture physics and logic issues. Time stamped reports and pattern tracking for cleaner releases.
Coming Soon
Game Generation
Igraverse is creating a new era of gaming where imagination becomes the controller. With our game generation platform anyone can describe an idea and watch it transform into a fully playable experience complete with menus, AI opponents, environments, soundtracks, and more. Every detail can be shaped, refined, and customized through AI letting users design games scene by scene or create entire worlds in one go. Players can build, share, and even sell their creations turning passion into opportunity. This is not just a tool it is a revolution that turns gamers into creators and makes the future of play limitless.
A street boxing story in futuristic TokyoA basketball simulation with real player emotionAn open world survival on Mars
Characters and AI
Generate fighters teammates rivals and crowd behavior with real tendencies and emotion.
Worlds and Physics
Forge arenas streets stadiums and materials with grounded movement collisions and ballistics.
Logic and Systems
Create rules objectives menus cameras audio and HUD with natural language.
Step 1
Type an idea and preview a scene with placeholder art and core mechanics.
Step 2
Refine characters worlds and logic piece by piece using short prompts.
Step 3
Auto build menus AI opponents soundtracks cameras and effects.
Step 4
Play share or sell your creation in the Igraverse library.
Igraverse โ Preservation Core Platform
๐
Start Here: How Your Studio Gets Access
Ready to adopt Preservation Core? Here's exactly what to do:
1๏ธโฃ
Request Access
Contact Igraverse
2๏ธโฃ
Get Credentials
API Key + URL
3๏ธโฃ
Test Here
Use sandbox below
4๏ธโฃ
Go Live
Deploy to production
๐ Ready to Get Started?
Contact your Igraverse representative or email us to request access and receive your API credentials.
๐ง Email: support@igraverse.com
๐ฌ Contact Account Manager
๐
Detailed Onboarding Steps
Complete onboarding process: Here's what happens after you request access.
1Request Access & Obtain Credentials
Contact your Igraverse representative to request access to Preservation Core. You'll receive:
API Base URL: Your dedicated endpoint (e.g., https://api.igraverse.com)
API Key: Authentication credential for your studio
Sandbox Access: Test environment credentials
Production Credentials: Provided after sandbox validation
What you'll receive: API Base URL, API Key (sandbox + production), integration documentation, and support contact.
2Test in Sandbox Environment
You're currently viewing the sandbox test harness. Use this interactive demo to:
Validate disconnect classification logic with real scenarios
Test intentional quits, network drops, and normal match completion
Verify API responses match your game's requirements
Review signal breakdowns to understand decision logic
๐ง Sandbox API: Use your sandbox credentials to make test API calls to POST https://sandbox.igraverse.com/api/preservation-core/classify with your sandbox API key in the Authorization header.
3Integrate into Your Game (30-60 minutes)
Add the API call to your existing disconnect handler:
Capture network state (latency, packet loss, connection status)
Request production credentials from your Igraverse representative
Update your API endpoint to the production URL
Replace sandbox API key with production key
Deploy to your game servers
โ Production Ready: The API logic you tested in sandbox is identical to production. No code changes needed - just update credentials and endpoint URL.
Sandbox vs Production:
Sandbox Environment
For testing and validation
Same API logic as production
No rate limits for testing
Test credentials provided
Production Environment
For live game servers
Identical API logic
Production-grade SLA
Production credentials required
โ๏ธ
No Download Required โ Cloud-Based API Service
Preservation Core is a cloud-based API. Game studios like EA Sports don't download or install anything. Instead, your game servers make simple HTTP POST requests to our API endpoint when a player disconnects. No SDK, no libraries, no installation โ just API calls.
How Game Studios Integrate (Example: EA Sports)
Real-world integration flow:
Player disconnects during an online match (e.g., FIFA, Madden)
EA's game server detects the disconnect (using their existing networking code)
EA's server applies the decision: If lossApplied: false, the match is preserved (no loss recorded). If lossApplied: true, a loss is applied.
Integration time: ~30-60 minutes. Add the API call to your existing disconnect handler. Works with Unity, Unreal, custom engines, or any platform that can make HTTP requests.
Goal: Eliminate unfair online losses when players disconnect due to internet issues instead of quitting. How: Add a small API call in your disconnect handler that sends basic connection data and applies the yes/no decision it returns.
Sandbox Test Harness: This interactive demo is part of your sandbox environment. Use it to validate disconnect detection, classification, and loss application logic before integrating Preservation Core into your live game servers.
API Endpoint: Call POST /api/preservation-core/classify from your disconnect event handler. Pass: quit action + network state (latency, packet loss, connection status). Day-1 integration: ~30-60 minutes. See FAQ for quick answers.
Note: This demo uses the exact same logic as the real API endpoint. The `classifyDisconnect()` function used here is identical to what the API calls. Results in this demo match what you'll get from POST /api/preservation-core/classify.
Sandbox Test Match (Player vs AI)
Sandbox Testing: This interactive test harness uses the exact same API logic as production. Test different disconnect scenarios to validate how Preservation Core will classify disconnects in your game. The decision is enforced post-match when the match status changes to "completed" or "disconnected".
Important: Preservation Core only decides loss vs. no loss. Your game always owns match state, scores, and reconnection logic. When `lossApplied: false`, you decide how to handle it (no contest, allow reconnection, etc.).
Match timer
40s
Status
Idle โ ready to start test match
Player
0
AI
0
Live network state
Latency: 40 ms ยท Packet loss: 1.0% ยท Connected: yes
For Test C, Preservation Core will inspect latency, packet loss and connection flag before the drop.
Match Result / Preservation Report
After each run, validate Test A (normal finish), Test B (intentional quit) and Test C (network drop) against the values below.
No report yet. Start a test match to generate a Preservation Core decision.
Expected behaviour:
Test A โ normal match: let timer expire with no quit or drop โ disconnect detected: no, classification: none, loss applied: normal win/loss only.
Test B โ intentional disconnect: press Quit while running โ disconnect detected: yes, classification: intentional_disconnect, loss applied: yes.
Test C โ unintentional disconnect: click Simulate Network Drop โ disconnect detected: yes, classification: unintentional_disconnect, loss applied: no.